Commands
A Command saves a request you make often under a short name. Type / in the chat box, pick it, and Mesh does that thing again - quiz me on this topic, explain it more simply, give me five practice problems.
What a Command is
Instead of retyping your usual ask, you save it once and run it by name. Every Command has a /name, so you run it the same way you'd run /board.
Running one just counts as you asking for that, this once - the rest of your message can still add to it or change it. Point a practice-problems Command at Symmetry & Tessellations one turn and at a different topic the next.
Open the picker
Type / in the chat box, or tap Commands beneath it. The picker lists everything you can run, grouped by where it lives, with a search box and a way to make a new one.
Open a Command before running it and a small card shows its /name, what it does, and its group - so you always know what you're about to send. Add to message drops it into the chat box for this turn.
The two built-in ones
Two Commands come with Mesh, and both do one job: hand it a picture of your whiteboard, which it can't see on its own. Each capture is saved to your Images too.
Built-in Commands
The board page covers how these fit into a message. The rest of this one is about the Commands you save yourself.
Your own saved Commands
Saved Commands come in two groups. The only difference is how far they travel - pick the one that fits how you'll reuse it.
My Commands
Follow you into every workspace.
- For habits that aren't tied to one subject - explain it simply, quiz me, turn this into a checklist.
Workspace Commands
Stay in this one workspace.
- For requests tied to one class, book, or project - a grading style, the rules this course follows.
Open a Command on its own and its label reads in the singular - My Command or Workspace Command - so you can tell at a glance where it lives.
Make one with Mesh
You don't fill out a form - you ask Mesh, and it writes the Command. Tap New command at the bottom of the picker and it starts a message for you to finish.
- Describe what you want it to do and what to call it - for example, give me five practice problems on the current topic, hardest last.
- Send it. Mesh saves the Command, picks the /name, and tells you when it's done.
- When Mesh asks, choose where it lives - every workspace, or just this one.
Be clear about exactly what you want - the instruction Mesh saves is what runs every time you use the Command later.
Change or remove a Command
Open any saved Command from the picker and its card carries the controls for keeping it useful.
- Rename command - give it a clearer /name.
- Edit with Mesh - tell Mesh what to change and it rewrites what the Command does.
- Move it between groups with Move to Workspace Commands or Move to My Commands. Moving one into a workspace drops it from every other.
- Delete - remove it for good. You delete Commands here; Mesh never deletes one on its own.
Tip Save your most-repeated ask once - quiz me on this topic - and running it beats retyping it every time.