The chat panel

The chat panel is where you talk to Mesh - ask a question, point it at your materials, watch it work, and open whatever it makes. Everything it creates lands in your workspace, not just in the conversation.

Your chats

Like every panel, the chat panel has a left picker. It lists your chats newest-first - a chat jumps to the top whenever you send in it. A chat is one thread; start a fresh one when you switch to a different line of work.

  • New chat - open a clean conversation.
  • Search chats - filter the list by name to find an earlier one.
  • Collapse - tuck the picker away for a full-width conversation.
Demo clip coming soon
The chat list
In Geometry: search the chat list, then start a new chat with the compose button.

While Mesh is working

Ask for something and Mesh works in the open. A live line shows what it's doing right now - thinking, checking your workspace, reading a Library File, generating an Image - and each step flips from present to past tense as it finishes. It's a plain-language trail, never raw machinery.

Demo clip coming soon
Mesh at work
Ask Mesh to explain rotational symmetry; watch the steps flip from Reading to Read, Searching to Searched.

Stop Mesh mid-answer and anything it already saved stays saved - only the unfinished part goes away.

Reading a message

Your messages sit in a darker bubble; Mesh's answers sit on a clean white one. Two small badges frame each of your messages, so you can always tell what context it carried.

Demo clip coming soon
A message
A Geometry question and Mesh's answer, with the context badge on top and the time and quote actions below.

Top left

The context this message carried.

  • Active map - the Map and Topic Mesh was centered on when you sent it.
  • Pinned - anything you'd pinned to the chat at the time.

Bottom right

Two quiet actions.

  • Time - when the message was sent.
  • Quote - pull that exact message into your next question, so Mesh knows what you mean by this or that.

What Mesh did

When Mesh creates or edits something, a slim receipt appears under its answer - so you can see the result and open it, not just take its word. A receipt only shows once the change is truly saved.

CreatedA brand-new thing, like a fresh Note or an Artifact, shown as a pill you can open.
EditedA change to something that already existed, like an updated map or image.
Demo clip coming soon
An outcome receipt
Mesh writes a symmetry summary and the receipt shows Created with a Note pill you can open.

The chat box

Type your message and Send it - the same button becomes Stop while Mesh answers. The row of buttons under the box is how you hand Mesh exactly the right context.

Demo clip coming soon
The chat box
The chat box with its @, pin, and command buttons on the left and the send button on the right.
Add to messageType @ to drop a reference into this one message - a Library File, Note, Image, Map, or anything else in the workspace.
Pin to chatKeep a source above the box for the whole conversation. @ is for one sentence; a pin is for the whole chat.
Run commandType / to open your commands - the built-in board captures, plus any reusable prompts you've saved.

Pinned above the box

Whatever Mesh is anchored to rides as a chip just above the box, so you can always see the context in play. Two things live here: the active map, and anything you've pinned.

  • The active map - when a map is active, a green band names it (with the active topic, or No topic yet), and the whole box picks up a faint green tint - a quiet reminder that your work is flowing through that map. Clear Active Map sets it loose.
  • Your pins - pinned sources sit in a gray band under a pin, each with an Unpin from chat control. Pin up to five; past that you'll see an N/5 count.
The active map
Demo clip coming soon
The Symmetry & Tessellations map active, its green band above a faintly green-tinted box.
Pinned sources
Demo clip coming soon
A pinned diagram and a pinned Library chapter sitting in the gray pin band.

Pinning is not the same as activating. A pin says keep this handy; only the active map re-centers where new work belongs. Set the active map from your map.

Commands

A command is a saved instruction you run by name instead of retyping it. Type / or tap Run command to open the picker, then choose one - or make your own.

Built-in commands

/boardBoard viewAttaches a picture of your whole current board to your next message.
/snipBoard snipBox in one part of the board and attach just that.

Mesh can't watch the whiteboard as you draw, so these two are how you show it your work - each capture is saved to your Images exactly as it looked when you sent it.

My Commands

Prompts that follow you everywhere.

  • Good for repeat requests - quiz me, explain it simply, make a practice set.
  • They work in every workspace you open.

Workspace Commands

Prompts saved to this workspace only.

  • Good for rules tied to one class - your Geometry style, one textbook's notation.
  • They stay here and don't travel.

New command

Make your own.

  • Tell Mesh what it should do and what to call it.
  • Mesh writes it, and you run it by name from then on.

Tip  Pin the source you're studying and set your map active - then every question in that chat starts with the right context already in hand.