The chat panel
The chat panel is where you talk to Mesh - ask a question, point it at your materials, watch it work, and open whatever it makes. Everything it creates lands in your workspace, not just in the conversation.
Your chats
Like every panel, the chat panel has a left picker. It lists your chats newest-first - a chat jumps to the top whenever you send in it. A chat is one thread; start a fresh one when you switch to a different line of work.
- New chat - open a clean conversation.
- Search chats - filter the list by name to find an earlier one.
- Collapse - tuck the picker away for a full-width conversation.
While Mesh is working
Ask for something and Mesh works in the open. A live line shows what it's doing right now - thinking, checking your workspace, reading a Library File, generating an Image - and each step flips from present to past tense as it finishes. It's a plain-language trail, never raw machinery.
Stop Mesh mid-answer and anything it already saved stays saved - only the unfinished part goes away.
Reading a message
Your messages sit in a darker bubble; Mesh's answers sit on a clean white one. Two small badges frame each of your messages, so you can always tell what context it carried.
Top left
The context this message carried.
Bottom right
Two quiet actions.
- Time - when the message was sent.
- Quote - pull that exact message into your next question, so Mesh knows what you mean by this or that.
What Mesh did
When Mesh creates or edits something, a slim receipt appears under its answer - so you can see the result and open it, not just take its word. A receipt only shows once the change is truly saved.
The chat box
Type your message and Send it - the same button becomes Stop while Mesh answers. The row of buttons under the box is how you hand Mesh exactly the right context.
Pinned above the box
Whatever Mesh is anchored to rides as a chip just above the box, so you can always see the context in play. Two things live here: the active map, and anything you've pinned.
- The active map - when a map is active, a green band names it (with the active topic, or No topic yet), and the whole box picks up a faint green tint - a quiet reminder that your work is flowing through that map. Clear Active Map sets it loose.
- Your pins - pinned sources sit in a gray band under a pin, each with an Unpin from chat control. Pin up to five; past that you'll see an N/5 count.
Pinning is not the same as activating. A pin says keep this handy; only the active map re-centers where new work belongs. Set the active map from your map.
Commands
A command is a saved instruction you run by name instead of retyping it. Type / or tap Run command to open the picker, then choose one - or make your own.
Built-in commands
Mesh can't watch the whiteboard as you draw, so these two are how you show it your work - each capture is saved to your Images exactly as it looked when you sent it.
My Commands
Prompts that follow you everywhere.
- Good for repeat requests - quiz me, explain it simply, make a practice set.
- They work in every workspace you open.
Workspace Commands
Prompts saved to this workspace only.
- Good for rules tied to one class - your Geometry style, one textbook's notation.
- They stay here and don't travel.
New command
Make your own.
- Tell Mesh what it should do and what to call it.
- Mesh writes it, and you run it by name from then on.
Tip Pin the source you're studying and set your map active - then every question in that chat starts with the right context already in hand.