Maps
A map is a workspace's living outline - a tree of Topics you and Mesh can add, rename, move, nest, and delete. It holds a whole body of work, its notes, and its references together as the work grows.
When to reach for a map
Make a map when work needs to keep its shape over time - a course, a plan, a research thread, a project. It's where you and Mesh both know where new work belongs. For a one-off question, just ask; no map needed.
Each topic is one unit of the work - a concept, an area, a step, a question, or a container for smaller ones. Topics nest to any depth, and the shape is yours. Our Geometry map, Symmetry & Tessellations, climbs from lines of symmetry, to rotational symmetry, to the four transformations, to tessellations, and on to patterns in art and nature.
Build a map yourself, or ask Mesh to make one from a chat or from what's already in the workspace. It can start empty, with a single topic, or as a fuller outline when you ask.
Reading the map
A few quiet markers tell you where things stand. Parent topics carry a chevron to open and close; a header button expands or collapses the whole tree at once.
Every map and topic has a Hub
Each map and each topic has a Hub - its home base. Open a map's from Map Hub in the header, or a topic's by clicking its row. The card floats over the tree, and Expand blows it up to fill the panel.
Shaping the structure
Press Edit in the header to rearrange the tree. Changes draft as you go and land only on Save - or throw them away with Cancel.
- Add - Add topic drops a new top-level topic; a topic's menu adds one before, after, or under it.
- Move and nest - grab a topic by its Drag topic handle and drop it anywhere, at any depth.
- Rename - click a topic's title, or the map's, to rename it in place.
- Delete - remove a topic from its menu.
Mesh can make these same changes when you ask, and it always checks before removing anything. Deleting a topic with smaller ones under it asks how to handle them: Keep subtopics lifts them up a level, or Delete all removes the whole branch.
Activating a map
Making a map active tells Mesh which structure to center on; only one is active at a time. Set it from the header chip, the map list menu, or the Hub, and an Active tag appears on its list row.
Inside a topic's Hub, Activate this topic makes it the active topic - what Mesh treats as where you are, and what lights the green crosshair. There's much more on centering Mesh in Working in a map.
Tip Not sure where a new note belongs? Activate the map and topic it's about, and Mesh files it in the right place for you.