Working in a map

Working in a map is two habits: telling Mesh where you are, and letting the structure grow as you go. This page covers activating a map, moving through its topics, the Hub each map and topic carries, and reshaping the tree.

Point Mesh at the map you're on

A workspace can hold several maps, so you tell Mesh which one you're in. That's the Active Map - the one structure Mesh organizes around, and only one is active at a time. In your Geometry map you'd activate "Symmetry & Tessellations," and from then on Mesh knows new work belongs there.

  • In the map header, the chip reads Activate this map. Press it and it flips to This map is active, with an X to clear it.
  • In the map list, a map's menu offers the same Activate this map / Clear active map, and the active one wears a small Active tag.
  • A New map turns itself on the moment you make it - instantly active, ready to name.
Demo clip coming soon
Activating a map
In Geometry, press Activate this map - the chip flips to This map is active.

Narrow it to a topic

The Active Map says which structure you're in; the Active Topic says which spot. When they line up, Mesh knows the exact area you're working, and that topic's own notes, memory, and references come along. Open a Topic and press Activate this topic. You never have to - Mesh answers fine without it - but topic-bound work is sharper when you do.

A green bullseye always marks the live Active Topic, and only on the active map. Open a different map and the topic you last touched there wears a gray bullseye - a quiet "you left off here," not a live position. Every other topic is a plain gray dot.

Demo clip coming soon
Green now, gray later
Rotational symmetry glows green on the active map; on another map it's a gray resume point.

Note  Switching the Active Map or Topic is paused while Mesh is answering - you'll see Wait until Mesh is done responding before switching the Active Map or Active Topic. until it finishes.

Go in order, or wander

Nothing forces a sequence. Depth just means one topic sits under another - not that you must climb top to bottom. For a course you might walk it in order: lines of symmetry, rotational symmetry, the four transformations, tessellations, then patterns in art and nature. For planning or research you'd hop straight to whatever matters now. Either way you steer - open a topic and activate it, or just ask Mesh to jump ahead, go deeper, or move on.

The Hub: each map and topic's home base

Every map and every topic has its own Hub - the home base for its long-lived stuff. Open a map's Hub from the Map Hub button in the header; open a topic's by tapping its row. Every Hub holds a note, Memory, and references; the map's Hub adds Context. Use as few as you like.

Hub noteA full editor you and Mesh both write in - the same one your Notes use. It saves as you type.
ContextA few optional lines that steer Mesh across the map. On the map's Hub only - covered just below.
MemoryPrivate facts Mesh keeps about how the work is going. Covered just below.
ReferencesThe sources tied to this spot; anything Mesh makes here attaches on its own. More in References.
Demo clip coming soon
Opening a Hub
Press Map Hub, then tap the Rotational symmetry topic to open its own Hub.

Context: optional steering you can save

Context is where you write down how a map should be handled, so you never repeat it. It's optional and always yours to edit - open it from the Context button on the map's Hub. Four short sections, each with an info dot that spells out what it's for:

Goal
What this map is for.
Important Details
Anything to respect - sources, limits, deadlines, or preferences.
How Mesh Should Help
How hands-on, quiet, proactive, or specific Mesh should be here.
Structure
How topics should be organized or grow from here.

A filled section shows as a small card; an untouched one reads Not set.. For "Symmetry & Tessellations," you might set Goal to "understand symmetry through tessellation, ending in real patterns in art and nature" and leave the rest blank.

Demo clip coming soon
The four Context sections
Set Goal for the Geometry map; tap an info dot to see what a section means.

Memory: what Mesh quietly learns

Separate from anything you write, Mesh keeps a short list of plain facts about how the work is going - a struggle, a preference, what clicked, a nudge like "prefers more worked examples." Just facts, each dated. Open it from the Memory button, titled What Mesh knows. Memory lives at four levels, each broader than the last:

  • Topic - how one topic is going ("rotational symmetry clicked once she drew it"). In the topic's Hub.
  • Map - patterns across a whole map's topics. In the Map Hub.
  • Workspace - facts true across this workspace. In Workspace Settings.
  • You - facts that follow you everywhere, like your name or how you like to be taught. In Settings & account.

An empty topic card reads Nothing yet — Mesh notes how this topic is going here as you work.. To wipe one, press Forget (it asks once). To fix a single fact, just tell Mesh in chat - it keeps memory tidy on its own, and remembers facts about you, never the subject matter, which belongs in the Hub note or an Artifact.

Reshaping the structure

Maps aren't fixed. Press Edit in the header to enter structure mode - it swaps to Add topic, Save, Cancel, and an amber Editing tag, and your changes are held as a draft until you save. You can also just ask Mesh to do any of this for you.

  • Rename any topic - or the map itself - by clicking its title.
  • Grab a row's handle to drag it elsewhere, or nest it under another topic.
  • A row's menu adds a topic Add topic before, Add topic after, or Add topic under it.
  • Save commits every change at once; Cancel throws the draft away.
Demo clip coming soon
Editing the tree
Add "Tessellations," drag it into place, rename it, then Save.

Removing topics and maps

Deleting is deliberate, and Mesh always checks first. A plain topic just asks to confirm. A topic with topics under it gives you a real choice instead of one destructive button:

  • Keep subtopics - deletes just that topic and lifts its children up a level.
  • Delete all - removes the topic and everything under it.

Deleting a whole map (Delete Map from its row menu) removes it and all its topics - and yes, you can delete a map even while it holds the active topic.

Demo clip coming soon
Deleting a topic with children
Delete Tessellations and choose: keep its subtopics, or delete all of them.

Leave and pick back up

Step away whenever you like - the Active Topic, your notes, and everything Mesh remembers stay put, so next time drops you right back where you were. To stop centering Mesh on a map, clear it with Clear active map from the header or the row menu; its resume point waits quietly until you return.

Tip  Set the Active Topic to the spot you're actually working, then let Mesh save the durable bits into that topic's Hub as you go - the map stays a live picture of where things stand.