Memory & scratchpad

Mesh keeps two small cards of short facts, one about you and one about this Workspace, plus a private running note for each chat. That's all it holds on its own. Everything else it works from is already in your Workspace, where you can see it and change it.

Why it stays this small

An assistant that saves everything you ever said eventually works against you. It hangs on to old goals, plans you dropped, and preferences you changed months ago, and you can't tell what it's still acting on. Mesh goes the other way: the lasting picture lives in your content, your Map, and your Board, all of which you can open, edit, and delete yourself. What's in your Workspace is there because you put it there, so the two cards only carry the few facts that change how Mesh works with you.

The two cards

Memory

Geometry

Mesh writes this — short facts that hold across this whole workspace. Use row buttons to remove one fact, or Forget all to clear it.

  • Prefers worked examples before definitionsJul 8, 2026
  • Rotational symmetry clicked once you drew itJul 9, 2026
  • Final exam is July 20Jul 10, 2026

Updated Jul 10, 2026

User Memory
Short facts about you that carry across all your Workspaces: how to address you, accessibility needs, a role you carry everywhere, how you like Mesh to work. Read it in Settings under Memory.
Workspace Memory
Short facts that hold across this one Workspace: what you're building, what's landed, what's hard, what's next. Read it in Workspace settings, where the card carries this Workspace's own name.

Note:  There is no Map card and no Topic card. A fact can name a Topic in its own wording and still live on the Workspace card.

Mesh writes them; you hold the erasers

A card is a short list of plain, dated facts: Tessellations still feel shaky, or Cabinet orders run six weeks out. Mesh writes the words as you work and the app stamps the date, so there's no add-or-edit form. Nothing on a card is stuck there.

  • Spot a fact that's wrong? Say so in chat, and Mesh fixes that line the same turn.
  • Remove one fact with the Remove this fact button on its row.
  • Clear a whole card with Forget all.
  • Both erasers ask you to confirm before anything goes.
  • A card holds a handful of lines, not pages. When one fills up, Mesh makes room by rewriting a fact it already has or retiring the stalest one, so it never grows into a pile.
  • A write goes by as a step in the play-by-play, named Updating User Memory or Updating Workspace Memory.

The scratchpad belongs to one chat

Each chat gets a short running note that Mesh keeps for itself: where the task stands, what to do or ask next, open loops, and where it found things. It is how one conversation keeps its thread, and it never leaves that chat.

  • It survives closing the panel, switching chats, reloading, and coming back days later.
  • The note itself never appears on screen. While Mesh works you'll see a step named Updating this chat's scratchpad go by.
  • It goes when the chat goes: Delete chat takes the note with it.
  • Anything worth keeping past this chat belongs on a card instead.

Where each thing belongs

Everything worth keeping has exactly one home, and most of it is not a card:

  • A short fact about you, or about how the work is going here: a card.
  • A decision about how to work in this Workspace: Map Context.
  • Anything to read, write, or come back to, including the explanation behind a fact: a Note or a Topic Hub.
  • Where things stand in this one conversation: the scratchpad.