Memory & scratchpad

Memory is how Mesh gets to know you: two cards of remembered facts — one about you, one about this Workspace — plus a private running note for each chat. Each fact is one short line up front and can carry more detail behind it.

Small in front, deep behind

The card you scan stays short — one line per fact — but a fact can carry much more behind that line: the evidence, the specifics, what clicked and what's still shaky. When a fact has that depth, Mesh reads it before teaching, quizzing, or planning what's next, so the help fits you, not a generic student. Course material itself still lives in your content, your Topics, and your Board; the cards hold what Mesh has learned about working with you.

The two cards

Memory

Chemistry
  • Week 2 — The Periodic Table
    (3d)
  • Ionic vs covalent clicked once you drew the electron transferWeek 3 — Bonds
    (12d)
  • Exam 1 is September 26
    (verify)

Updated Aug 30, 2026

User Memory
Short facts about you that carry across all your Workspaces: how to address you, accessibility needs, a role you carry everywhere, how you like Mesh to work. Read it in Settings under Memory.
Workspace Memory
Short facts that hold across this one Workspace: what you're building, what's landed, what's hard, what's next. Read it in Workspace settings, where the card carries this Workspace's own name.

Note:  There is no Topics card and no Topic card. A Workspace fact can instead carry a compact tag for the Topic it's most about, and it still lives on the one Workspace card. The tag is a relationship hint; it does not make that Topic active.

Mesh writes them; you hold the erasers

A card is a short list of plain facts: Tessellations still feel shaky, or Cabinet orders run six weeks out. Mesh writes the words as you work and the app stamps each fact's age, so there's no add-or-edit form. When a fact has more behind it — the evidence, the specifics — open its row to read the detail. Nothing on a card is stuck there.

  • Spot a fact that's wrong? Say so in chat, and Mesh fixes that line the same turn.
  • A fact left untouched for 45 days is marked to verify — a nudge that Mesh should re-check it with you before leaning on it again.
  • Remove one fact with the Remove this fact button on its row.
  • Clear a whole card with Forget all.
  • Both erasers ask you to confirm before anything goes.
  • A card holds a couple dozen lines at most, not pages. When one fills up, Mesh makes room by rewriting a fact it already has or retiring the stalest one, so it never grows into a pile.
  • A write goes by as a step in the play-by-play, named Updating User Memory or Updating Workspace Memory.

The scratchpad belongs to one chat

Each chat gets a short running note that Mesh keeps for itself: where the task stands, what to do or ask next, open loops, and where it found things. It helps Mesh keep this conversation's open loops straight, and it never leaves that chat.

  • It survives closing the panel, switching chats, reloading, and coming back days later.
  • The note itself never appears on screen. While Mesh works you'll see a step named Updating this chat's scratchpad go by.
  • It goes when the chat goes: Delete chat takes the note with it.
  • Anything worth keeping past this chat belongs on a card instead.

Where each thing belongs

Everything worth keeping has exactly one home, and most of it is not a card:

  • A short fact about you, or about how the work is going here: a card.
  • A decision about how to work in this Workspace: Workspace context.
  • Anything to read, write, or come back to, including the explanation behind a fact: a Note or an Overview.
  • Where things stand in this one conversation: the scratchpad.